AR Platformer | CastAR | Position: Designer
Production time: 1 week, Team size: 1
This is one of my favorite projects that I worked at CastAR. We were trying to create unique experiences in AR and platformer got our attention. Rather than creating a new platformer mechanic, I used the most popular platformer game in world, Super Mario, as a reference and recreated some of the levels from Super Mario 3D Land in Unity.
My work covered most of the project, from modeling, texture, gameplay scripting, game mechanic scripting and level design.
To discover unique experiences in AR, knowing how players feel is very important. In order to understand players reaction of AR platformer, I hosted several playtests.