Senior Content Designer ∙ Match-3 Puzzle Game ∙ King
I’m fortunate to work on a well-known worldwide mobile game IP, the makers of the legendary Candy Crush Saga comes Candy Crush Soda Saga in the Sweden Stockholm office Unique candies. More divine matching combinations, and challenging game modes brimming with purple soda and fun!
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Game Designer ∙ RPG Match-3 Adventure ∙ Storm8
A Match-3 / RPG adventure game from Storm8, the makers of Jewel Mania, Candy Blast, and Bubble Mania. In Diamond Quest, players explore a rich fantasy world populated by cute and collectible Puzzle Pals. Presented with a linear series of levels via a classic Saga map, players play puzzles to unlock and free trapped Puzzle Pals, while the Trickster Lucien terrorizes the land. In each level, players will encounter a series of Monsters that they must attack by activating their Puzzle Pals or breaking past a Mystical Gate, with a series of task requirements to pass the challenge.
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Grid Gladiator ∙ CastAR (Tilt Five)
This is a project that I worked on at CastAR back in 2016. This one-page design document tells the high-level concept of a PVP game idea that includes game mechanics, based rules, goals, and basic combat setting. When I was working on this project, I was inspired by a couple of games, such as Archon, Chess, Street Fighter, Duelyst, etc. Consequently, the concept is a design game that combines brawler and strategy elements.
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Battle Arena ∙ CastAR (Tilt Five) NOTE: All the pictures are used as references, not for the real products in the CastAR system. Continue reading Top-Down Action Game (One-Page)
The Hub ∙ CastAR (Tilt Five)
This design document was created when I worked at CastAR, to give a development team a rough concept of the demo and flow of the game. We planned to showcase our tangible cards, wand, and CastAR headset. Therefore the demo is separated into three Quests and each Quest shows one or two of the technologies.
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Designer & Developer ∙ Optical Puzzle Game ∙ PC
Anamorphosis is an optical illusion puzzle game I created in Unity3D during my leisure time. The core concept is transforming a type of art called anamorphic art into a core game mechanic. You may see this type of art before, a distorted projection requiring viewers to occupy a specific vantage point to reconstitute the image. The distorted image can be anywhere on the ground, wall, or multiple surfaces.
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