CastAR Tech Demo | One Page Design

The Hub  | Platform: CastAR

This design document was created when I worked at CastAR, to give development team a rough concept of the demo and flow of the game. We planned to showcase our tangible cards, wand and CastAR headset. Therefore the demo separated into three Quests and each Quest shows one or two of the technologies.


Based Flow of Demo:
The demo starts from the HUB with a robot character. Players have several different cards, 3 of which are Quest cards. When players put down a Quest card on the table, a portal opens and the character will enter the portal.Pitch Demo Infographic

NOTE: All the pictures are used as reference, not for the real products in the CastAR system.


1st Quest:
The first demo showcases the wand and CastAR headset tracking. The character will enter an area which is a puzzle. The wand is a flashlight that player can point it towards the board. There are several artifacts in the environment that need to be lighted up by using a flashlight. Once the artifacts are lighted up, the environment will change, so the character is able to move toward to the exit.FlashLight_Flow_01

NOTE: All the pictures are used as reference, not for the real products in the CastAR system.


2nd Quest:
This quest primarily focuses on the wand and tangible technology. In this quest, the wand will represent as a digital hand in the game. In addition, players can put several tangible cards on the table which summon digital items in the game. Players can see the digital items and the hand via the CastAR headset. The quest is showing that players can interact with the digital environment through using wand and tangible cards. The character arrives a floating island where he found another robot is trapped in a cage. Players need to release the trapped robot and help them escape from the island. Manipulator_Flow_V.01

NOTE: All the pictures are used as reference, not for the real products in the CastAR system.