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Lucien Chen

  • Home
  • Featured Games
    • AR Mario (AR Platformer)
    • BattleChips (AR Clash Royale)
    • Anamorphosis (Indie)
    • Brilliancy (PSVR Puzzle)
    • Onslaughter (PSVR Shooter)
  • Title Released
    • Candy Crush Soda Saga
    • Diamond Quest!
  • Design Documents
    • Battle Arena Card Project
    • CastAR Tech Demo (One-Page)
    • Multiplayer App (One Page)
    • Top-Down Action (One-Page)
  • Achievements

Public speaking

  • GDC (Game Developers Conference) Summer 2020
    • BLOCKERS: ANALYZING DIFFICULTY DRIVERS IN CANDY CRUSH GAMES
    • Presentation Slides
  • TGDF (Taipei Game Developers Forum) 2020
    • 障礙方塊:分析《Candy Crush》系列遊戲的難度設計
  • Tokyo Game Show 2015 SENSE OF WONDER NIGHT
    • Anamorphosis Live Demo Presentation
    • Anamorphosis Project Details



Articles

  • GDC – Come To GDC Summer And Learn King’s New Method Of Balancing Match-3 Game Difficulty
  • Gamasutra – Wherever you are in your game design career, come advance it at GDC!
  • Gamasutra – Playing with optical illusions in Anamorphosis
  • Rock Paper Shotgun – Anamorphosis puzzle game
  • Gamer.com – 【TGS 15】運用立體透視來解謎!入圍 SOWN 的國產作品《幻境奇繪》首度曝光

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Menu

  • Home
  • Featured Games
    • AR Mario (AR Platformer)
    • BattleChips (AR Clash Royale)
    • Anamorphosis (Indie)
    • Brilliancy (PSVR Puzzle)
    • Onslaughter (PSVR Shooter)
  • Title Released
    • Candy Crush Soda Saga
    • Diamond Quest!
  • Design Documents
    • Battle Arena Card Project
    • CastAR Tech Demo (One-Page)
    • Multiplayer App (One Page)
    • Top-Down Action (One-Page)
  • Achievements
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